AI Insights · Timothy · October 2021
Top 5 2D Anime Games on Android in Brazil Q3 2021
In Q3 2021, the top 5 2D anime games on Android in Brazil showcased varied performance trends in downloads, revenue, and active users. Data from Sensor Tower highlights key insights.
In the third quarter of 2021, the top 5 2D anime games on the Android platform in Brazil exhibited diverse performance trends in terms of downloads, revenue, and active users. Here, we delve into the specifics of each game's performance, based on data from Sensor Tower.
Lily Diary : Dress Up Game by SeyeonSoft saw significant fluctuations in its weekly metrics. Weekly downloads peaked at 257K in early August before declining to 38.7K by the end of September. Revenue followed a similar pattern, reaching a high of approximately $189 in mid-August, then tapering off to around $82 by the end of the quarter. Active users also surged to 638K in early August, eventually stabilizing at around 206K by the end of September.
Gacha Life from Lunime maintained a steady download rate throughout the quarter, with weekly downloads hovering around 70K. Revenue saw a slight uptick towards the end of September, peaking at $53. Active users exhibited a gradual decline from 1.4M to around 916K over the three months.
Gacha Club, also by Lunime, experienced consistent download numbers, averaging around 65K per week. Active users showed a more dynamic trend, starting at 1.08M in late June, dropping to around 846K in early August, then rising again to approximately 938K by the end of September.
Vlinder Princess Dress up game by 31 Dress up Games had varied weekly downloads, peaking at 44.8K in late August before falling to 19.3K by the end of September. Revenue remained relatively low throughout the quarter, with a minor peak at $17 in mid-September. Active users saw a decline from 65K in late June to around 37K by the end of the quarter.
Finally, YOYO Doll Anime Dress Up Game from YoYo Dress Up Games showed a significant increase in weekly downloads, starting at 33.3K in late July and climbing to 125K by the end of September. Revenue remained modest, peaking at $11 in late August. Active users grew substantially from 29.4K in late July to 221K by the end of September.
For more detailed insights, visit Sensor Tower.